Browse Kotlin Multiplatform libraries
index data from klibs.ioLightweight toast overlay system for showing customizable timed messages with icon support, fully custom composable content, alignment and offset controls, and sensible defaults.
AI provider icon set for Compose with 470+ vector glyphs, mono and color variants (tintable or full-color), plus a regeneration script to import lobe-icons assets.
Bootstraps translations from remote or bundled snapshot, persists local snapshots, serves cache-first reads with single-item fetch on miss, supports typed resources, Compose integration, background refresh.
Native TDLib wrapper exposing JSON-based send, receive and execute APIs, automatic native library extraction/loading, JNI and cinterop bridges, prebuilt native cache and build tooling.
Rapidly integrate Google AdMob ads as composable UI elements—banners, interstitials, rewarded and native; supports preloading, custom native templates, AdState-aware display, consent handling and HTML banners.
Type-safe composable string localization: parameterized strings, flexible plural handling, runtime locale switching, dynamic updates, KSP code generation and easy migration from strings.xml for multi-module projects.
3D-rendered PC game big-box UI widget with runtime or bundled textures, spine mirroring and edge-derived side colors, configurable rotation, and a reusable GL-backed loading spinner that avoids reloads.
Curated Lucide v1.16.0 icons as ImageVector assets for Compose, fully customizable stroke, color and size, organized into categories and usable type-safely at runtime.
Vertical typesetting editor supporting mixed Mongolian/Manchu and CJK/Kana/Hangul/Latin, with correct vertical rendering, cursor/selection, selection handles, undo/redo, multi-column flow, theming and context-menu hooks.
Handles push and local notifications via Firebase Cloud Messaging with simple initialization, configurable foreground display, image support, runtime permission helpers and unified API.
2D runtime for Compose apps offering scene/entity/system architecture, camera-aware rendering, normalized input events, asset registry, and optional physics including Barnes–Hut gravity.
Interactive 3D globe in a WebView with auto-rotation, lat/lon grid, country borders, markers (current/destination), city labels, animated flight arcs, customizable styling and tap callbacks.